2010 A.C.E.

Atlanta Creativity Exchange Sessions

 

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hvardis@kennesaw.edu

 

Schedule for 2010 ACE (pdf)

This year we have added 60 minute long "EXCHANGES" at the end of the day that can be offered by presenters or participants.  ACE Presenter/Alumni Michael McDermott will be coordinating them both on Thursday and Friday.

 

2010 Session Titles by Speakers' names in alphabetical order.  Below the titles the descriptions are listed in the same alphabetical order

Abrams, Selah (see write up for David Eckoff)

Basic, Amy

Have You Done Anything Different, Yet?

Barlow, Chris

Value Engineering: beyond CPS to cross functional technical cost related creativity

Enhancing Innovation Leadership: beyond solo creativity

Baum, Bruce

Ten-Minute (or less) Warmups, Energiziers, and Icebreakers for Promoting Creativity, Teamwork and Laughter

Black, Robert Alan

Let's Stop Teaching and Help Our Students Learn More Creatively

Yes You Are Creative! Now It Is Time to Become More Creative

Carvana-Moore, Tobi

Lose Your Job. Find Your Calling.

Daniels, Aubrey

to be announced

Davidson, Bethany

Perception and Creativity

Doyle, Eileen

WHAT EVERYONE SHOULD KNOW ABOUT CREATIVITY – THAT WORKS!

Eckoff, David & Abramas, Selah

"Idea to Marketplace

How to Turn Your Idea into a Business"

Ellison, Debbie

From HaHa! to AHA! - Enhancing Creativity Through Laughter & Playfulness

Farin, Rita

“Ch-ch-ch-ch-changes, turn and face the strange…”

Finley, Janet

A Typology of AHA’s:  Tapping into all the sources of creativity

Gilmore, Allison & Beasley, Elizabeth

Improv

Greene, Kim

KAI – What kind of creative thinker are you?

Harrington, Ed

to be announced

Hipple, Jack

Parallel Universes: Getting Rid of Your Ego and Learning from Others

Hoffman, Mary Ann

CREATIVITY 101 – Learning to Think Differently

BRAIN JUMPS!

Hurson, Tim

The Shock of the Possible

Say Hello to Your Discomfort Zone

Galeforce: Brainstorming When You're the Only Cloud in the Room 

Jatar, Udaiyan

Transformational Innovation, Iconic Branding & Holistic Sustainability

Justice, Jeff

"Laugh More, Stress Less and avoid getting burned out"

Landrum, Brownell

2010: The Year of Accelerating Results

McDermott, Michael

Nature Nurtures Creativity and other Stories of the Outdoors

INTERESTS, RIGHTS AND POWER--Dispute Resolution For Positive Outcomes

McDonald, Jim

Innovation, Innervation, and Novation—Three Paths to Business Success

Meyers, Al

How Can Video Games Be Used As A Disruptive Innovator in Education?  Creating a Sustainable, Innovation Ecosystem

Miller, Scott

to be announced

Neuschaefer, Gabriele; Cook, Christine & Bhakdi, John

Ambience Triggered Creativity

Rein, Rosemary

The Now to WOW!TM  Creative Life Lift:   “Inspire your Mind, Inspire your  Heart—Ignite Change and Innovation”

Sawyer, Keith

Group Genius: The Creative Power of Collaboration

Thompson, Maria

Directed Innovation: Leveraging multiple creativity best practices to increase the generation of high-quality novel solutions and re-establish your competitive edge

Vicksta, Mary Ellyn

True Confessions of a Corporate Innovator:  Lessons Learned while Supporting an Internal Creativity Practice

Imagining through Imaging

Waldeck, Nancy

Tasting, Smelling and Eating Creativity:

Sparking Innovation in the Kitchen

Wenger, Susan

Happiness!

Wenger,Win

#1 How to Gain 4.4 Years In Only One

#2 YOU can compose some of your favorite music!

#3 Those Who Do Not Learn From the Future.......

Wolf, Erin

“Success Factors and Barriers to Creativity: A Gendered Perspective”

Wolf, Jack

Maximize Your Impact as a Communicator

Maximizing Learning in the Classroom and Training room

 

Session Descriptions

Basic, Amy

Have You Done Anything Different, Yet?

To think differently, do something different. Take time to play while facing uncharted waters, chaos and uncertainties in life. Paint on water for a change. Developed by an engineer and artist, this one-of-a-kind experience is 100% hands-on. Learn the roots of the 2,000 years-old Suminagashi (Sue-me-nah-gah-she), flowing ink, with a contemporary approach. Apply universal principles and learn new ways to shift perspective. Collaborate with nature. Experience the optimal flow that all creative professionals thrive. An irresistible invitation for the muse. Note the "Ahas!" transforming your personal and work applications. As a bonus, you also gain insights into the Asian wisdom and legends. This entertaining workshop offers you an interactive, inspirational and spiritual insights. Both relaxing and energizing, this most requested creativity workshop is known to be fun and unique. Suitable for anyone with a curious attitude. Must be 51% open-mined. No pre-requisites. No drop-ins.

Learning Objectives

1. Relax and recharge your creative juice

2. Expand your creativity experience

3. Create your own piece of Painting On Water

Level of Experience:              Beginning

Amount of interaction during session      High

Barlow, Chris

Value Engineering: beyond CPS to cross functional technical cost related creativity

The classic method of Value Engineering co-evolved with CPS to handle more complicated and more conflicted problems, especially in cost oriented situations.  This session will enable those familiar with CPS to extend the reach of their facilitation to more challenging team problems and goals

3 Learning Objectives

1.  Understand CPS enhancements that are key to value engineering

2. Develop familiarity with tools for structured analysis of cost and function

3.  Extend their ability to facilitate complex groups with complex goals.

Level of Experience:

Intermediate     Amount of interaction during session  Medium

Enhancing Innovation Leadership: beyond solo creativity

Innovation tends to be a multi-participant process, whether they merely interact on sub-elements or become a fully aware co-creative process.  This session addresses the issues which emerge as one moves from improving the creativity of individuals and small teams to creating cohesive collaboration among individuals and organizations with widely diverse knowledge and goals.

 

Learning Objectives

1.  Comprehend issues of cross-functional, cross-cultural, and multi-stakeholder problem solving

2.  Understand the dynamics of using common facilitation tools in this more complex environment

3.  Discuss with peers their experiences of working with more complex projects

Level of Experience:  Intermediate

 

Amount of interaction during session  Medium level of discussion

 

Baum, Bruce

Ten-Minute (or less) Warmups, Energiziers, and Icebreakers for Promoting Creativity, Teamwork and Laughter

This interactive session will provide participants an opportunity to engage in a minimum of fifteen energizers, icebreakers and warm-ups. These activities can be used to stimulate creativity and creative problem solving, help re-focus a group, promote motivation, humor and positive interpersonal interactions, or give a group a short “brain break.” Following the activities, discussion will explore the purpose and objective of each activity and how they can be applied in various environments. Guidelines for conducting activities and exercises, the importance of debriefing and application issues will be explored. Handouts will describe guidelines for leading exercises and selected activities.

Learning Objectives

  • describe in a minimum of fifteen brief training exercises for promoting motivation, creativity, team building, communication and humor
  • identify a minimum of five guidelines to follow when conducting interactive exercises with groups
  • describe the importance of debriefing all activities including three or more principles for leading a debriefing session
  • identify strategies for applying the activities in ones' own work and/or personal environments

Level of Experience –                   any level

Interaction –                                  highly interactive

 

Black, Robert Alan

Let's Stop Teaching and Help Our Students Learn More Creatively

Socrates, Montessori, Dewey, Torrance were are great teachers yet they seldom lectured or taught in traditional ways: yesterday’s or today’s.  They involved their students in their learning.  They were involved in the learning too. Sylvia Ashton-Warner was an untrained teacher, a creativge writing who was given a class of students to teacher and she learned what many of the other great teachers learned: First be a learner.  Second be a guide.  Sometimes this is state this way: Become a guide by the side not a sage on the stage.  Come have fun learning how to learn again.

Learning Objectives

1.  Experience with techniques to turn your teaching into learning techniques

2.  using fun to increase learning

3.  learn lessons from Socrates, Montessori, Dewey, Torrance and many others

Level of Experience:              all teachers can add skills through this session

Amount of interaction during session                 High

Yes You Are Creative! Now It Is Time to Become More Creative

Torrance, Stein, Parnes, Osborn and many other researchers, teachers, consultants have shown that ALL of US are born with vast capacities to be creative.  Then through the lives’ work the showed that our creative thinking abilities can be expanded, enriched and deepened throughout our entire lives.  Come explore:

How you are creative?

Why you are creative?

Why and How you can become more creative throughout your entire life?

When and Where you are and can be creative?

What will make you more creative?

Who is stopping you?

Who will help you become more creative?

Being creative and becoming more creative is a daily choice for all human beings on the face of the earth and in outer space.

Learning Objectives

1. explore the Who, What, Where, When, Why, and How of your creativeness

2. discover the WWWWWH of increasing your creative thinking skills

3. learn how you can help yourself and all others your life touches more creative every day of their lives.

Level of Experience:              this session is aimed at and open to all ACE Attendees

Amount of interaction during session                 Extremely High

 

Carvana-Moore, Tobi

Lose Your Job. Find Your Calling.

The word “vocation” literally mean’s “calling” in Latin. But in our society we often see our vocations or jobs as mostly a 9-5 necessary evil. We drag our sterile, non-involved selves to work and leave our vibrant, creative no-holds barred selves at home. But this is no way to live or work, especially during these tumultuous economic times. Now more than ever, you need to be able to tap into the power of your creative ingenuity and resourcefulness to make life work 24/7. This workshop is based loosely on the steps and processes that companies use to create a new product or brand, Through quick series of high-energy brainstorming & writing exercises participants will create a short, 10 sentence new brand “Bio” for themselves. This Bio will be a framework for them to begin living a fuller, more creative life…on and off the job.

Learning Objectives

1. Identify your life’s real calling and your untapped creative fuel

2. Overcome fear, apathy and other “call blockers”

3. Create a framework to begin living your total best, creative life

Level of Experience:                                          Any level

Amount of interaction during session                 Light lecture mixed with hands-on individual and group activity

Davidson, Bethany

Perception and Creativity

Perception is the key to how we view the world and interpret our experiences and is an integral part of creativity.  In this interactive session we will begin to explore the concept of perception and how the human brain supports and hinders learning, creativity and problem solving.  We will also spend time engaging in fun activities and exercises that will help us understand our own individual way of perceiving and where we might have blocks.  Finally, we will discuss how we can use this information about perception to understand and enhance creativity in classrooms and organizations. 

Learning Objectives

1.   Understand perception and how it can support and hinder creativity, learning and problem solving.

2.   Provide an opportunity to play with your own perception and see what your reality looks like.

3.   Take away strategies for broadening your perception and how understanding perception can contribute to fostering individual creativity in organizations. 

Level of Experience:      Any level

Amount of interaction during session      Medium

Daniels, Aubrey

General Session

Reward Creativity—and It Will Come

If you don’t know the science of behavior, increasing creativity in your organization is about as likely as good fortune (luck).

Creativity is not a brain thing.  It is not rare.  It is not mysterious and it is not the domain of a relatively few lucky people.  It is so common that it can’t be stopped.  Dr. Daniels will explain why this is so and why “managing creativity” is not an oxymoron.

 

Doyle, Eileen

WHAT EVERYONE SHOULD KNOW ABOUT CREATIVITY –

THAT WORKS!

Have you ever wondered what techniques the gurus of creativity use time after time?  Find out their “Best Practices” that have proven to be successful. This is NOT a class on theory or complicated processes.  We will focus on quick strategies and approaches that never fail to inspire deliberate creativity. 

Learning Outcomes

1. Identify 5 or more creativity leaders past and present who have shown best practices by empirical research

2. Learn these Master’s “go to” methods for encouraging applied creativity and problem solving

3. Come away with 5 or more New Tips & Techniques

4. Gain easy, concrete ideas to implement today

5. Have increased confidence knowing the proven tools added to their repertoire have come with expert advice and experience

6. Acquire knowledge that can be used for added income streams in their creativity practices

Level of Experience:                                          Any level

Amount of interaction during session                 High

 

Eckoff, David & Abramas, Selah

"Idea to Marketplace"

How to Turn Your Idea into a Business

You have an idea for a product.

But you don't know how to get the product launched. Or perhaps you're held back by constant tweaking of your idea, lack of resources, fear of failure, procrastination, or the other most common obstacles.

Imagine seeing your idea come to life. What if you could overcome the obstacles. What if you could launch your product quickly, do what you love AND make a living doing it?

Idea to Marketplace focuses on how to go from the drawing board to product launch.

Our manifesto: "You don't create value from your ideas. You create value from the execution of your ideas." - David Eckoff

In this session, you’ll learn the “7 Master Steps to Taking Your Idea to Market”. This session is based on lessons learned over three decades innovating and launching new online products. This isn’t theory from high up in an ivory tower – you’ll learn a practical set of actions you can follow right now, in a highly interactive session.

Join us for Ideas to Marketplace and get ready to overcome all obstacles and launch your new product.

Learning Objectives

1. Learn how to take your idea to market

2. Identify and overcome common obstacles

3. Set goals for your next action steps

Level of Experience:              -              Any level

Amount of interaction during session    Very High!

 

Ellison, Debbie

From HaHa! to AHA! - Enhancing Creativity Through Laughter & Playfulness

We live in a stressful world! So it is important to do whatever we can to stay happy, healthy, productive, stress-free, and creative. The Centers for Disease Control and Prevention has concluded that 90% of doctor visits in the United States may be triggered by a stress-related illness. Laughter is nature’s instant stress release valve, contributing to creativity and physical, mental, and emotional wellness.

Laughter Yoga (LY) is a complete wellbeing workout. Conceived by Dr. Madan Kataria, a physician from India, it has become a worldwide phenomenon with more than 6,000 laughter clubs in 60 countries.

Research has shown that one of the many benefits of laughter is improving creativity. In this Laughter Session, participants will experience unbridled joy and childlike playfulness through laughter. We laugh for no reason by going through laughter exercises and gentle breathing. Be ready to have fun, be silly, and bring the child within out to play.

Clinical research has shown that laughter lowers negative feelings about oneself and the level of stress hormones (epinephrine, cortisol, etc) in the blood and increases hormones and neuro-peptides related to positive feelings.  The presence of this “Joy Cocktail” enhances happiness, unconditional love, bonding, tolerance, forgiveness, generosity, and compassion, fostering a positive and hopeful attitude.

BYOS – Bring Your Own Smile!!

Learning Objectives

1. Laughter really is the best medicine. Learn techniques to laugh and stay healthy.

2. Learn how to enhance creativity and decrease stress through laughter.

3. Recapture the bliss, sense of wonder, and playfulness you experienced naturally when you were a child. Laugh, be silly, and have FUN!!!

Level of Experience:                            Any level

Amount of interaction during session - Extremely HIGH

Farin, Rita

“Ch-ch-ch-ch-changes, turn and face the strange…”

learning to playfully manage change and transition

David Bowie's song captures the paradox of change: while everything is constantly shifting around us, we're designed to resist and fear change.  Whether you're chosen to make a positive life change--like writing that book, starting a business or changing careers--or dealing with an unexpected circumstances, times of transtion are creative opportunities.  But these great opportunities also bring up a number of common issues, including resistance, resentment, procrastination and feeling overwhelmed.  Learn about the process of creativity and change and how to shift your thinking and actions to make transitions easy and sustainable.  So you can create the life you've always wanted.

Finley, Janet

A Typology of AHA’s:  Tapping into all the sources of creativity

Facilitators of deliberate creativity create and build up inventories of tools that manipulate the deliberate, concious, verbal behavior of those seeking better insights and alternatives.  However, reflecting on creativity success stories makes it obvious that many of the greatest examples of invention, innovation, and scientific discovery fall outside these boundaries.  A typology of these different creative acts makes it possible to guide creators to access ideas in more effective ways.  This session will guide discussion and demonstrate methods for accessing these neglected sources.

Learning Objectives

1   Better understand the possiblities of deliberate creativity

2  Utilize methods which may be new to them, such as dreamwork and deliberate imagery

3  Better explain the relevance and potential of their methods to those not familiar with deliberate creativity

Level of Experience: Any level

Amount of interaction during session    High

Actualizing a Team's Creative Potential

Leadership and facilitation attempt to help individuals and groups reach their full potential.  Coming from differing backgrounds, each group member requires different nurturing and a different environment to contribute to group success.  To increase our understanding of facilitation, we will use the garden as an analogy to organize our experiences facilitating groups and we will explore various classic theories and concepts of group behavior and leadership

Learning Objectives

1   Better understand the possiblities of deliberate creativity

2  Understand the difference between increasing your own creativity and the creativity of others, especially in a group setting

3  Better understand the nature of facilitation

Level of Experience: Any level

Amount of Internation: high

 

Greene, Kim

KAI – What kind of creative thinker are you?

Take the Kirton Adaption Innovation inventory (KAI)

Participate in individual and group activities that bring KAI to life

Learn about your own creative thinking and problem solving style

Gain insight into how your KAI style impacts your personal and work relationships

Develop a sense of humor about our KAI differences and learn to value all styles on the continuum

Receive a written summary of the theory and your results.

Learning Objectives

1. Personal growth and understanding relating to your own KAI style

2. Ability to recognize and utilize the benefits of other people’s KAI styles

3. Basic understanding of KAI theory

Level of Experience: Any level

Amount of interaction during session - High

 

Hipple, Jack

Parallel Universes: Getting Rid of Your Ego and Learning from Others

This session will review the concept of parallel universes and the psychological barriers of learning from others. If we study the millions of patents in the world, we find that there are only 40 inventive principles that characterize any breakthrough invention. There are years, and sometimes decades, between the discovery of something new in one area and its migration into other areas. Part of this is due to the ego of problem owners who truly believe that their problem is unique and special. Part of it is due to the use of special jargon and lingo that facilitates communication within an industry or company, but then is a huge barrier to generalizing a problem and looking for parallel universes of solutions.

This presentation will review these barriers and show many examples of parallel universe inventions that could have happened much sooner and had greater impact on society.

Learning Objectives

1. Teach how to generalize problems

2. Learn how to learn from parallel universes

3. Learn to generalize before problem solving

Level of Experience: from beginning

Amount of interaction during session:              Medium,

Harrington, Ed

Ed Harrington

Hoffman, Mary Ann

Mary Ann Hoffman

CREATIVITY 101 – Learning to Think Differently

BRAIN JUMPS!

CREATIVITY 101 – Learning to Think Differently

Everything that you ever wanted to know about creativity will be explored in this session.  Both critical and creative thinking skills will be investigated. Divergent thinking, convergent thinking, and elaboration will be presented in a variety of original lessons.  Lessons using Blooms’ Taxonomy and the Creative Process will be introduced for classroom instruction.   Participants will also learn how to be more creative themselves. This session is for all grade levels.

BRAIN JUMPS!

This session will engage educators in a series of quick activities to jump start their students’ brains for the day, to start a creative problem solving lesson, or to fill those hard-to-fill tens minutes in any given school day. Your mental juices will be flowing in this session!  Good for all grade levels.   This session would also be useful to the business community to start brainstorming sessions.

 

Hurson, Tim

General Session

"The Shock of the Possible"

Say Hello to Your Discomfort Zone

In this session Tim will guide you through an exploration of your thinking and feeling discomfort zones: how to recognize them, how to deal with them, and how to use them as a springboard to a more creative, more productive, more rewarding life. Sound like a lot to offer? It is. But you're guaranteed to come away from this experience at least a little changed. This is a fun, edgy session, characterized by lots of laughter, wrinkled faces, and a few well-placed ahas!

Galeforce: Brainstorming When You're the Only Cloud in the Room 

You already know how to brainstorm, right? But how do you come up with those never-before-thought-of ideas when you can't (or don't want to) work in a group? Tim will lead you through the thinkx personal thinking model and show you how you can generate more ideas, better ideas, more of the time by discovering the unexpected connections that are the heart of productive thinking. Once you learn how to break the thinking patterns holding you back, you'll be amazed at the wealth of answers already inside you. Bring a problem. Bring a pencil. Expect the unexpected.

 

Jatar, Udaiyan

Transformational Innovation, Iconic Branding & Holistic Sustainability

Through his workshops on “Iconic Entrepreneurship”, Udaiyan Jatar provides thought provoking insights and case studies of how to generate transformational business ideas that lead to profitable and holistically sustainable growth, even on a “boot-strapped” budget.

During this “Lunch Session”, Udaiyan will share excerpts from his Iconic Entrepreneurship Process including:

 

a) Surprising factors that were more important than money or industry experience in the creation of iconic brands

b) A framework for creating transformational innovation as a basis for iconic branding and holistic sustainability

 

Join this session to see if these Iconic Entrepreneurship principles could help boost your innovation and sustainability programs.

Learning Objectives

1. Why many industry experts don’t see the biggest opportunities in their field

2. Why many transformational innovations fail, while others succeed enormously

3. A framework to emulate the principles that made some brands iconic

Level of Experience:                                          Any level

Amount of interaction during session                 Medium

 

Justice, Jeff

General Session

"Laugh More, Stress Less and avoid getting burned out"

Landrum, Brownell

2010: The Year of Accelerating Results

In this highly interactive session, participants come up with ideas for a variety of innovation challenges.  Following the session, each participant will receive a report with actionable solutions for their business generated by the group, with answers to such questions as “what are the key challenges a company faces when implementing an innovation program?” and “what are some actions your company can take to stimulate creativity and innovation?” as well as initiating ideas for new products/services, ways to improve employee satisfaction, and more.  Also, participants will explore over twenty different kinds of innovation and will learn about how to identify and cultivate each person’s unique Inner Genius to maximize their contribution and performance.

Learning Objectives

1.  The challenges, opportunities and actions to take to stimulate creativity and innovation

2.  Identifying and cultivating each person’s Inner Genius to maximize their contribution and performance.

3.  The over 20 kinds of innovation

Level of Experience:                                          Any level

Amount of interaction during session                 High

 

McDermott, Michael

Nature Nurtures Creativity and other Stories of the Outdoors

How do we ignite the flame of creativity, imagination and innovation in our children, employees, students and ourselves? One possibility is to spend more time outdoors. In this session we will discuss the value of spending time outdoors, its impact on us, and our ability to be more creative in our work and play. A good portion of time will be spent outside.

Learning Objectives:

1.  Learn the value of nature in nurturing our creativity.

2.  Experience nature.

3.  Experience some nature related activities for developing creativity.

Level of Experience:                                        Any level

Amount of interaction during session:              Medium

INTERESTS, RIGHTS AND POWER--Dispute Resolution For Positive Outcomes

How do you resolve conflict in your family, life or at work? Conflict is often approached from an adversarial perspective when it should be looked at as an opportunity to build relationships, work on problems not demands, and to take responsibility for the outcome derived.

We will: 1) talk about the difference between interests, rights and power, and how they impact our ability to negotiate a successful outcome (through discussion and examples); 2) introduce and work with a process for working through a conflicted situation (discussion and skill practice); and 3) discuss/demonstrate/skill practice how/where Creative Problem Solving can move us towards successful resolution.

Learning Objectives:

1.  Understand the difference between interests, rights and power.

2.  Understand the value of and use a process for resolving a conflicted situation.

3.  Be able to use Creative Problem Solving for dispute resolution.

Level of Experience:                                        Any level

Amount of interaction during session:              Medium

 

McDonald, Jim

Innovation, Innervation, and Novation—Three Paths to Business Success

Innovation is not the only path to business success! There are actually three strategic paths to continued success in any given marketplace. The three can be described as Novation [alternate: Unnovation], Innervation, and Innovation. The decision on which of the three to embrace as a management strategy impacts every phase of a company’s existence—vision, values and goals, practices, targets, products and services, procedures, key assessment metrics, etc.

As examples, a company pursuing a Novation Strategy is likely to focus on managing the present, on increasing productivity, on asking “how”; while a Innervative company challenges the present and focuses on increasing efficiency by asking “why”. A company following the classic path of Innovation is focused on shaping the future, on applying creativity in new ways, on asking “what if”.

Novation companies embrace project management, benchmarking, and identifying best practices. Innervation companies embrace culture theory, and work to separate company myth from company reality. Innovation companies embrace C.P.S. models and tools, and seek to create new marketplace realities.

Other differences across the strategies, and their implications to business planning, will be surfaced and discussed.

Learning Objectives:

1.  This workshop introduces the revolutionary proposition that innovation is not the only means to business growth; rather it is one of three strategic paths to success!

2.  Discussion will cover the impact of the different strategies on a company’s  mission and values, organization, procedures, resource investment and payout,  and relations to employees and the public.

3.  Entrepreneurs/business owners, senior and middle managers, business planners and analysts will gain a new tool for evaluating company strengths and assessing alternative company growth strategies.

Level of Experience:                 Intermediate & Advanced

Amount of interaction:              Medium

 

Meyers, Al

How Can Video Games Be Used As A Disruptive Innovator in Education?  Creating a Sustainable, Innovation Ecosystem

Today’s students, or “digital natives”, expect learning to be as “social” (collaborative) and engaging as all other aspects of their digital lives.  Yet our education system is still driven by industrial age pedagogy and structure.  Al will teach participants about the foundation of “disruptive innovation theory,” the brainchild of Clayton Christensen, HBS Professor and author of The Innovator’s Dilemma, The Innovator’s Solution, and Disrupting Class: How Disruptive Innovation Will Change The Way The World Learns, and show how this theory can be successfully applied to education.  Al will demo a couple of popular games and demonstrate how games can lead to successful learning outcomes.  Al will also outline the key ingredients for what researchers and leaders of reform have dubbed “an innovation ecosystem,” and offer his insights on how games can be a catalyst for this much needed “epidemic” and ensure help prepare our students for the 21st century digitally-driven work environment.

Learning Objectives

1.  Understand disruptive innovation theory and why established organizations have historically been unable to successfully innovate

2.  Summarize some of the current pedagogy and research around games and

learning

3.  How to build a sustainable innovation ecosystem – key ingredients

Level of Experience:                                          Any level

Amount of interaction during session                 Medium

 

Miller, Scott

to be announced

Neuschaefer, Gabriele; Cook, Christine; Bhakdi, John

Social Media Insightology & Creativity

Gabriele Neuschaefer & John Bhakdi

Session Description (keep to 1,000 characters or less)

In this session you will develop a better understanding of the social web and how to use its possibilities in creative processes

Learning Objectives

1. provide extended understanding in the field of social media: what is out there, find nuggets

2. learn a new consumer logic

3. learn how to use the most obvious aspect of the social web as interaction to fuel your creativity process

Level of Experience: any level      

Ambience Triggered Creativity

Gabriele Neuschaefer & Christine Cook

Get to know the approach of Sensoric Marketing TM, a holistic approach on triggering new thoughts by using all of your senses. The model was developed with the support of Unilever Europe.

Learning Objectives

1. understand how sensual processes influence thinking

2. learn how to integrate the sense to sensibility into your workshops

3. learn how to use the outcome of sensoric marketing TM workshops in an extended way

Level of Experience:                                 Any level

Amount of interaction during session        High      

 

Rein, Rosemary

The Now to WOW!TM  Creative Life Lift:   “Inspire your Mind, Inspire your  Heart—Ignite Change and Innovation”

Based on the signature CEO Leadership and Personal Growth Retreats hosted by Rosemary amidst the rainforests of Costa Rica, this program takes you on “creative safari”.  Get ready for a Go Wild! Go Great in this learning  adventure as you discover your inner Tarzan and Jane and your remarkable and natural ability to achieve personal and business transformation.   During this multi-sensory session,  you’ll work with  creative facilitation tools and techniques used by Rosemary in CEO and Personal Growth growth retreats   designed to increase personal awareness, break paradigms and create new business and life pathways and solutions.  The program includes an introduction to NBITM Whole Brain Thinking Assessments, global tribal traditions, hot stone massage visualization,  zip-line pivot points and a council of elders vision quest used by mastermind groups.  Note:  The program contains application of creative thinking and whole brain techniques to both corporate and classroom environments as well as mapping instruments used in the Now to WOW!TM personal coaching model.

Learning Objectives:

1. You’ll learn the Key ingredients to Business and Life Transformation with a focus on head and heart connection and understanding the  “nature of leading and inspiring personal and organizational change” in yourself and others.

2. Discover the NBITM Whole Brain Profile and learn application of the assessment tool to improving team communication, leadership, parenting, personal relationships and yes, even your Golf Game through use of whole brain profiling

3. Bring home creative coaching and thinking tools inspired by Costa Rica’s Rainforest and ancient Tribal Traditions to foster creative problem solving and foster “creative flow”.  The tools can be used in team meetings, classrooms and in personal coaching.

Level of Knowledge                      Any Level     

Interaction                                     High Interaction.

 

Sawyer, Keith

Group Genius: The Creative Power of Collaboration

 

This session emphasizes the central role of collaboration in creativity. The session has three themes:

1.  How collaboration makes a team more creative,

2.  How collaboration makes each person have better ideas, and

3.  What collaborative cultures and organizations look like.

The session combines audience exercises and stories of successful creativity, with Sawyer's own scientific studies of group genius.

You will learn the central principles that allow teams, individuals, and companies to consistently innovate. Sawyer draws on his research to explain

a.  why brainstorming so often fails,

b.  how to manage teams for maximum creativity,

c.  how to use collaboration to enhance your own creativity, and

d.  how to create an organization where group genius thrives.

Level of Experience:                                        Beginner to Advanced

Amount of interaction during session:              Medium

 

Thompson, Maria

Directed Innovation: Leveraging multiple creativity best practices to increase the generation of high-quality novel solutions and re-establish your competitive edge

Managing an Innovation Session Like a Project: Lessons from the Motorola Law Department.

For many organizations, managing the innovation process may be a problem. Motorola has enhanced its advanced inventing process to generate more and better quality intellectual property rights and patents. Hear how the Motorola Law Department stepped away from unstructured brainstorming and moved toward managing innovation sessions like a project.  Thompson discusses how the Motorola Law Department developed their innovation sessions. She explains the specific Directed Innovation process of creative problem solving that Motorola has developed, which is based on four phases: 1) Plan, 2) Do, 3) Check and 4) Act. In addition, Thompson goes over best practices for managing people during innovation sessions—which include ways to engage introverts in the innovation process and maintain respect for people’s innovation ideas—and reveals how the Motorola Law Department developed a way to protect the intellectual property of ideas that are generated during the innovation sessions.

Learning Objectives

1. “Parking in the problem space” to ensure you are solving the RIGHT problem

2. How to engage critical thinkers, introverts and junior inventors in the ideation process

3. How to effectively break some rules of brainstorming AND generate creative solutions

Level of Experience:                                        Advanced

Amount of interaction during session:              Medium

Vicksta, Mary Ellyn

True Confessions of a Corporate Innovator:  Lessons Learned while Supporting an Internal Creativity Practice

Corporate creativity can be a mind-boggling intricate journey.  From the outside, the journey may appear to be a straight path.  On the inside, the pathway is full of twists and unexpected turns.  This session will explore the twists and turns of corporate creativity with specific “lessons learned” through storytelling and some provocative visual images.  Participants will then relate these lessons to their own organizations and develop ideas and actions that can help their organization realize more successful outcomes from their creative endeavors.   

Learning Objectives:

Explore some of the challenges associated with creativity within a corporate organization in a fun and thought provoking way

Gain insight on corporate creativity through 10 lessons learned

Assess your own organization’s appetite for creativity

Develop ideas and actions that can help organizations realize more of their creative potential

Level of Experience:

Anyone who has been in a corporate role where ideas and innovation are important

Anyone who has interacted with corporate groups in ideation workshops

Amount of interaction during session

Low, Medium, High    50% presentation/storytelling; 50% participant input 

 

Imagining through Imaging

Most everyone has some sort of digital camera and most use it to capture special memories.  In this workshop we are going to change that paradigm and shift the focus to gaining insights about our creativity through the photos that we take.

There will be a short “grounding” period to discuss aspects of basic camera handling, composition, and lighting.  And then participants will pair up to explore a “photo assignment” that will lead to new perspectives through the images that they take.

This is a fun and very hands-on workshop and you will never take a photo the same way again!

Learning Objectives:

Learn how to use photography as a means to stretch your imagination and gain new insights

See different perspectives

Have fun and have “image-provoking” conversations

Level of Experience:    Any Level

Amount of interaction during session

Highly interactive....you will be taking photos and discussing them with others.

 

Additional:  Bring some means of taking pictures to this fast paced workshop, be it a camera phone, a point and shoot, or a dslr.  Anything that can take still digital pictures will work.

Waldeck, Nancy

Tasting, Smelling and Eating Creativity:

Sparking Innovation in the Kitchen

Who decided to meld together ingredients from Mexican, Southern and Thai cuisines to create the delicious-ness of a Green Curry Chicken Taco? Come channel your creativity with Chef Nancy Waldeck “in the kitchen”. Study innovative skills to enliven your culinary artistry and leave with original ideas and recipes to brighten up your home cooking, too!

Learn what creativity in the kitchen is all about - taking ingredients that taste good and putting them together in innovative ways. Take away lots of tips and tricks on how to use the spices as well as how to think about pairing tastes and textures. Learn how science in the kitchen has come to the forefront of the culinary world and how that creates a real change in what we eat.

Learning Objectives

1. Learn how chefs use creativity and problem solving skills to devise imaginative recipes that wow the eating public.

2. Learn how to develop your own signature spices and dishes.

3. Explore new and different taste combinations.

Level of Experience: Any Level

Amount of interaction during session: High

Wenger, Susan

Happiness!

Would you like to be happier? A new movement in the field of psychology is devoted to the theory of happiness, and things a person can to do to improve his own level of happiness. This workshop will lean heavily on the books "Happiness" by Richard Layard, and "Happier," by Tal Ben-Shahar. The goal of this 90-minute workshop is to START you on the path to finding and setting your own personal goals, and increasing the quantity and quality of your personal happiness.

Learning Objectives

1. Learn to increase your level of happiness.

2. General and specific happiness techniques.

3. Gain control over your lifestyle.

Level of Experience:                                          Any level

Amount of interaction during session                 High/Medium

 

Wenger,Win

#1 How to Gain 4.4 Years In Only One

Experience directly for yourself some of the method which enabled the entire student body of St. Andrews, in Buffalo, NY, to gain on average - quite happily and easily - four point four years of academic achievement in only one year. - And enabling one fun class to gain EIGHT years of academic achievement level during this past teaching year ending in June '09. - - And enabled most of the graduating students to win scholarships. Learn hands-on how to easily produce comparable results in your own classrooms. Learn how to easily turn your favorite CPS techniques into superlearning techniques.

Learning Objectives:

1. Participants will gain easy command of the "Instant Replay Technique" which, by itself, will about double the long-term value of almost any lesson.

2. Participants will learn the modern Socratic Method context and rationale which give meaning and understanding to the use of these and similar CPS-derived techniques.

3. Participants will learn how to turn every creativity-related and CPS method they may possess into a superlearning method.

Level of Experience: Any level

Amount of interaction during session: High

#2 YOU can compose some of your favorite music!

At the beginning: a brief concert of classical-style music by Dr. Wenger.  Every note he plays during this concert is completely new, composed on the spot.  Following this concert and demonstration, Wenger will teach YOU how to create/compose YOUR own favorite music, even if you are not presently a musician.  You can train yourself to do that in 900 minutes on your own time.  His method is also arguably the quickest and deepest way to learn the sounds and nuances of your favorite musical instrument.  Wenger will also show how this method is a demonstration and example of a rapidly emerging general theory of creativity.

 

Learning Objectives:

1. Participants will learn how to compose in their favorite form of music.

2. Some participants will gain performance skills in playing their favorite musical instrument.

3. Participants will learn major aspects of creativity and of methods for evoking it.

 

Level of Experience:                                  Any level

Amount of interactiuon during session:      High

#3 Those Who Do Not Learn From the Future.......

Through some extraordinary en scenario methods, directly experience for yourself some likely and unlikely futures, a frame of reference from which to find surprising answers and solutions, innovations, workable inventions and even new discoveries that will be made in science.  Learn also some valuable ways to make likely predictions, amend anticipated outcomes, and project trends. The future is also entertaining to watch happening.

 

Learning Objectives:

1. Will be highly entertained by their own internal adventures.

2. Will become better able to make accurate predictions.

3. Will become much, much abler to innovate, invent and discover.

 

Level of Experience:                                 Any Level

Amount of interaction during session:       High

Wolf, Erin

“Success Factors and Barriers to Creativity: A Gendered Perspective”

In this session participants will gain an understanding of the gender stereotypes and actions that shape – positively and negatively - our ability to be creative and innovative. They will examine both male and female stereotypes in the workplace – what they are and how they affect our perceptions of competence and self-confidence.  They will trace these perceptions to learnings from early childhood: how boys and girls are taught to interact differently with each other from an early age. Participants will look at men and women in the workplace from a historical perspective to further clarify what guides current stereotypes and perceptions.

Most importantly, participants will identify factors that influence creativity – fear of failure, habits and collaboration – from a gender perspective. Both male and female participants will examine the inhibitors to their own creativity using a gender lens and explore how each gender can learn from stereotypical traits that the other gender possesses in order to increase their ability to be innovative.

Learning Objectives

1. By evaluating real world examples, participants will be able to understand common gender stereotypes that are developed in childhood and how those are translated to the workplace.

 

2. By examining factors that influence creativity from a gender perspective, each participant will understand how he/she can learn to be more innovative by adopting certain style characteristics that the opposite gender possesses

3. Through in-session exercises, participants will learn to appreciate gender differences in the workplace and why diversity adds to increased innovation

Level of Experience: Any level

Amount of interaction during session: Medium

 

Wolf, Jack

Maximize Your Impact as a Communicator

This interactive session will demonstrate 10 tools that will help you increase your impact with others in person, in writing or electronically. Knowing yourself and knowing how to “flex” to the other person (s) will be explored using various psychological and educational models.

Learning Objectives

 

1. Demonstrate effective communication

2. Increase the audience skill levels of communication using various techniques

3. Provide handouts that include instructions for usage after ACE

Level of Experience:                                     Any level

Amount of interaction during session            High

Maximizing Learning in the Classroom and Training room

Using the latest brain and color research this session will demonstrate how teachers and trainers can increase the effectiveness of the delivery of their content to youth and adult audiences. Templates will be available and a complete instructional handout will be provided.

Learning Objectives

1. Model the future of training and teaching inside a classroom

2. Demonstrate how successful teachers/trainers guarantee audience learning, retention and recall of material

3. Demonstrate successful follow-up strategies to insure learning

Level of Experience:                                          Any level

Amount of interaction during session                 High